Good Design
Bad Design
- is not aesthetics.
- is invisible to the user.
- reliable.
- fails gracefully.
- idiot-resistant.
- intuitive to use.
- It crosses all disciplines - architecture, engineering, sociology, urban studies, environmental studies, anthropology, history, etc.
- Understands the legacy's preceding it and the cultural environment it is entering.
- environmentally sustainable.
- economically sustainable. culturally-suitable and relevant.
- User-maintainable, repairable, and versatile.
- driven by the stakeholders (democratic).
- not compromised into uselessness - an over-riding vision and authority must be decisive on a direction.
- edited and refined constantly.
- elegantly-efficient.
- Macintosh (this one is provisional - it still has a looong way to go - there's still too many fixable flaws in OS X).
- Most Western-European cities.
- NYC.
- Portland.
- Japan's Passenger Railroads.
- America's Diesel Locomotives.
- The Spanish Talgo trainsets (97% uptime!!).
- Honda.
- Toyota.
- Intermodal containers.
- Firewire (beats USB hands down).
- The Knuckle coupler.
- Ball bearings.
- the pencil.
- Two-finger trackpad scrolling.
- The Humvee (but not the Hummer).
- The turbine.
- The lens.
- The staple (better still is the paper staple - so clever but less versatile http://www.treehugger.com/files/2004/12/stapless_staple.php).
- Helvetica.
- the new NS logo.
- The McGinnis B&M logo.
- The Chessie System logo.
- The rail.
- The book Cradle to Cradle (the tree-less paper that book is printed on is simply amazing - way better than tree-pulp paper, and the book itself is awesome).
- The Firefly class ship
Bad Design
- is conventional for the sake of convention.
- Unconventional for the sake of unconventionality.
- Ignores/disrespects the past.
- Refuses to break from the historic forms.
- Designed from one perspective alone (everything looks like a nail if you have a hammer - engineers and architects fall into this all the time).
- Pretty but useless.
- Inflexible.
- Designed to be easy to make regardless of utility.
- Makes the user feel stupid because it's hard to comprehend.
- Makes decisions with no attention to the trade-offs.
- Designed with no knowledge of the context.
- Greenwashed.
- Designed to minimize UPFRONT costs only.
- Designed by committee with no unified vision or editing (open source all too often falls into this... Linux, Firefox for Mac).
- Socially-irresponsible.
- Ego-driven.
- Authoritarian.
- The Ecotarium facilities.
- The UMass campus.
- Windows.
- Every cell phone ever made (the iPhone finally broke that trend - it's not "good" design, yet, but it's the first that isn't bad design).
- SPRAWL.
- Houston.
- LA.
- GM.
- Ford.
- Acela.
- The Hummer (but not the Humvee).
- Anything manufactured in Chinese sweat-shops (yes, this includes many of the things I consider good design - they can be both. deal with it).
- Libertarian.
- The Leopard 3D dock.
- OS X and Vista's eye-candy bloat.
- Wall-wart power bricks (universal power adapter's PLEASE?! USB would serve as a good 5v standard or Firewire for 12V...).
- The Sylvan suites.
- Non-user replaceable parts in Apple hardware.
- Proprietary formats, plugs, interfaces, etc.
- The new Amtrak logo.
- The CSX logo.
- The Death Star 1...
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